- 添加玩家飞机
 1.创建player_node节点
 2.将资源中Player图片拖入player_node节点
 3.将Player的Position属性值调整为(0,-300) Content Size属性调整为(100 100)
 4.点击运行,飞机在屏幕上了
  
 2 用手指拖着飞机跑流程
 ① 要监听手指按下
 ②判断手指是否在飞机上
 ③移动飞机
 ④监听手指离开
  
 创建一个脚本Player.ts , 场景节点选player_node节点, 将Player.ts拖入右边属性检查器,保存;
 Player.ts脚本
import { _decorator, Component, EventTouch, Input, input, UITransform} from 'cc';
const { ccclass, property } = _decorator;
@ccclass('Player')
export class Player extends Component {
    private isPress; 
    start() {
        this.isPress = false;
    }
    onLoad() {
        input.on(Input.EventType.TOUCH_START, this.onTouchStart, this);  
        input.on(Input.EventType.TOUCH_MOVE, this.onTouchMove, this);  
        input.on(Input.EventType.TOUCH_END, this.onToucheEnd, this); 
    }
    onToucheEnd(event: EventTouch) {
        this.isPress = false;
    }
    onTouchMove(event: EventTouch) {
        if (!this.isPress) {
            return;
        }
        const player = this.node.getChildByName("Player"); 
        if (player === null) {
            return;
        }
        const uiPos = event.getUILocation(); 
        player.setWorldPosition( uiPos.x,uiPos.y,0); 
    }
    onTouchStart(event: EventTouch) {
        const player = this.node.getChildByName("Player");
        if (player === null) {
            return;
        }
        const transform = player.getComponent(UITransform);
        const newRect = transform.getBoundingBoxToWorld(); 
        if(newRect.contains(event.getUILocation())){
            this.isPress= true;
        }
    }
    update(deltaTime: number) {
    }
}